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Capabilities

Everything you can ask the agent to do. A cheatsheet of what to say, every skill and tool, the CLI, the mods, and the hooks.

Cheatsheet

Capabilities · Cheatsheet

Starter recipes: when to run something, what to say, and what happens. It's the fastest way in for a new operator.

Skills

Capabilities · Skills

Every skill as a tile with its description, and a playbook skill's playbooks as chips under it; run one as the skill plus its name, /agent-kevin:goals week. The tab counts skills and playbooks. An auto badge marks the skills the agent may run on its own when a request clearly calls for them, all but init, release, and rename-agent, which wait for you to name them. Chips filter auto against manual, and a home's own custom skills carry a custom chip. The full list is on Skills.

Tools

Capabilities · Tools

Every MCP tool the plugin's server exposes, with its description. The grouped reference is on MCP tools.

Commands

Capabilities · Commands

The kevin CLI: its groups and commands, for scripts and terminals. See CLI.

Mods

The plugin's in-process features for Claude Code, one tile each: instant commands, repo manuals, sync progress, and notices. Each tile lists the slash commands and tools it adds, like /capture <text> or sync_stats. A line on top gives the Claude Code version mods need and whether they've loaded on this machine. The evidence is the stamp the notices mod leaves at each session start: the last date it ran and the plugin version it ran on. See Mods.

Reflexes

Capabilities · Reflexes

The hooks wired into the host: session start, session end, pre-compact capture, and the shell guard. Each has an explanation of what it does. See Hooks.

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